In 1969, three ORPHEUS operatives infiltrate a cult known as the Prophecy Children, with orders to assess their occult capabilities and perform the necessary containment measures.
The assignment is delayed temporarily, however, by urgent orders to analyze an eldritch anomaly in the nearby woods... The same woods that Zachary Feynman, one of the operatives, disappeared from as a child, only to be mysteriously returned, unharmed.
The cult's extensive financial backing from accomplished special effects artist Benjamin Weiss is curious, to say the least, and further investigation proves that Weiss's strange friends have a lot more than special effects up their sleeves.
Gerald Thomlinsen, the cult's leader who now styles himself "Isaiah," was also spirited away that day long ago, and, like Zachary, was returned... but perhaps not wholly as he was before.
Posing as new initiates, the operatives ingratiate themselves to the cult and try to determine its true purpose before Isaiah can deliver the "great revelation" he's promised... but there are dark secrets hidden in the very walls of the home left to the cult by Benjamin Weiss.
Staci plays Dr. Caitlyn Danvers, a psychology and sociology researcher and psychic, who specializes in the methodologies of cults.
Dan plays Zachary Feynman, a former deniable asset for the government and telekinetic, who's been poached by ORPHEUS. Zach seems to have a childhood connection to the leader of the Prophecy Children cult...
Jhan plays Koji Miyazaki, a chemist and occultist who specializes in mixing the eldritch and the pharmacological in order to achieve the most heightened of states of consciousness. He's infiltrated the Prophecy Children as a kind of Dr. Feelgood figure, dispensing various substances for recreational and religious use.
Mitch and Kiera, two ORPHEUS operatives, are tapped to make contact with an undercover agent long thought to be KIA, his face having been captured by drone footage at a tent revival led by Elijah and his Congregation of the Gentle Hand, a cult-like group on ORPHEUS's watchlist.
With cryptic advice and disturbing insights from an inmate of ORPHEUS's most secure containment facility, Kiera and Mitch re-connect with Pierce, the undercover operative, and the three are assigned to complete his assessment and containment mission on the Congregation.
Op-Sec disastrously crumbles, the cult is spurred to reckless desperation, and the mission becomes a race against time to prevent an unspeakable disaster.
Staci plays Kiera Jackson, a former street orphan with a natural psychic gift. Taken in by an ORPHEUS operative as a teenager, she's been tutored in the ways of witchcraft and trained for combat. Pugnacious, daring, and unpredictable, Kiera makes up for what she lacks in subtlety with pure determination.
Dan plays Mitchell Hook, the cybernetically-resurrected remnant of an ORPHEUS operative and bearer of a legendary weapon. With only partial memories and personality, Mitch tends to see things in pragmatic, mechanical terms, but there are hints that he may be slowly recovering some of what he has lost.
Jhan plays Pierce Keswick, a deep-cover ORPHEUS intelligence operative who was lost on assignment when his handler went dark. ORPHEUS still hasn't regained contact. Having spent several months in the employ of a dangerous cult, Pierce's loyalties and level of compromise are not yet clear.
In the Summer of 2007, Mitchell Hook is living the life of a typical, all-American teenager, or as close as can be done in Chester, Illinois. Mitch and his friends Hailee, Samson, and Walter are aware that there are dark things that move in the shadows of their small town, and have taken it upon themselves to do something about it.
The kids are variously visited and threatened by strange people who appear to be escapees from the Chester Mental Health Center, despite no news of a breakout. On top of that, Hailee is reminded of an unsettling encounter she'd had with Jeremy Stockton, the school bully, at the thought-to-be-haunted Braddock House.
The gang searches for what Jeremy might be up to, and why there are strange people creeping about by night, and the disparate threads of their investigation lead them to a horrifying encounter with an otherworldly evil, as well as toward a greater destiny.
Dan plays a younger Mitchell Hook. Before the tragic events that led to his cybernetic reconstruction, Mitch was a boundlessly optimistic, if a bit simple-minded, young man. Quick to befriend everyone he met and possessed of a strong protective instinct, Mitch inevitably came into conflict with Jeremy Stockton, Chester High School's dominant bully.
Staci plays Hailee Pennington, a moody, misunderstood classmate of Mitch's. Hailee is fascinated by witchcraft and the occult, and frequently picks fights over religion with any who will engage with her. She and Samson Campbell share the dubious bond of being some of Jeremy Stockton's favored victims.
Caleb plays Samson Campbell, a deeply religious and traditionalist classmate of Mitch's. With his family's constant need for his help in caring for his siblings and ailing grandfather, along with numerous church-based extracurriculars, there's seldom enough time in the day for Samson.
After recovering from the disastrous extraction of Pierce Keswick from the Congregation of the Gentle Hand, our operatives are sent on an intensive set of training exercises at a secret outpost in the Frank Church-River of No Return Wilderness. There, they explore the limits of their abilities and are briefed on a new mission.
Our operatives are established as a working cell under the command of a handler called Tiresias, and are to travel to Chester, Illinois to ascertain the whereabouts of Hailee Pennington and her disposition toward ORPHEUS.
A secretive group working out of the mental hospital, a team of would-be reality show ghost hunters, and the mythic undertow of the Braddock House are all brought to bear on our operatives, subjecting them to danger, absurdity, and reflected visions of their own personal visions of hell.
Characters: Continued from "Missing Pieces."
ORPHEUS command, concerned by the unknown quantity represented by the mysterious organization Doctor Howarth is running out of the Chester Mental Health Center, assigns our operatives' cell to make that quantity known. Mitch and Kiera are ordered to infiltrate the organization, doing whatever is necessary to prove their allegiance, and Pierce is teamed with Koji Miyazaki to simultaneously break into the hospital in secret in search of what might be hidden.
Kiera is faced with a momentous choice concerning Hailee Pennington, Vivien Braddock, and the Lake. Pierce is offered an arcane research project with seemingly bottomless eldritch implications. Mitch reckons with painful memories and what his home town has become in his absence.
And meanwhile, the CPRS is still intent on getting some quality content out of Chester's many spooky locations, and scare up a good deal more than they bargain for.
Characters: Continued from "Reflections."
Mitch and Pierce are recalled to ORPHEUS's Chicago HQ for debrief, while Kiera is instructed to stay behind at the Braddock House to continue her delicate attunement to the Lake.
When this critical assignment is over, the cell is reconvened in secret by Tiresias, who reveals to them the long, sordid lineage stretching from the Prophecy Children in 1969 to the Congregation of the Gentle Hand, and now beyond. It seems Zachary Feynman is a terrifying loose thread in the fabric of the ORPHEUS organization, and he appears to at last be making a move.
After a visit to Darren Feldman in Sanctuary in hopes of securing useful foreknowledge, the cell is secretly deployed to Royal City, Washington in order to spy on the secret Cabal within ORPHEUS, which appears to be engaging Feynman in a secret operation, likely with the intent to capture or kill.
Our operatives come face to face with both the Cabal and the monstrous, final evolution of the sickness that started in 1969. Old friends, now enemies, meet on the edge of the world's collapse, and nothing is left but survival.
Characters: Continued from "Agendas."
Mitch and Pierce, still reeling from the disaster in Washington, are questioned about both the mission and their personal motives, revealing a suspicion of the cell rooted high in ORPHEUS's command structure.
Pierce embarks on a single-minded, self-destructive quest to locate and retrieve Kiera, which brings him to the brink of death, and beyond.
Characters: Continued from "Reunions."